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Post by Wingknight on Feb 6, 2006 19:39:37 GMT -5
Winged Miraclebringer: Level 4: 1900 / 500 Effect / Dragon / Fire
Once per turn, by skipping your draw phase, special summon any monster with "Armed Dragon" in its name ignoring the summoning rules.
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Post by Wingknight on Feb 6, 2006 19:41:29 GMT -5
Peaceful Knight of Charity: Level 3: 1000 / 1000 Effect / Warrior / Earth
Once per turn, by skipping your draw phase, special summon any monster with "Silent Swordsman" in its name ignoring the summoning rules.
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Post by Wingknight on Feb 6, 2006 19:43:45 GMT -5
Scaled Serpent: Level 3: 1500 / 0 Effect / Dragon / Dark
Once per turn, by skipping your draw phase, special summon any monster with "Horus the Black Flamed Dragon" in its name ignoring the summoning rules.
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Post by Wingknight on Feb 6, 2006 19:45:18 GMT -5
Anti-Exterminator: Level 2: 200 / 1000 Effect / Insect / Wind
Once per turn, by skipping your draw phase, special summon any monster with "Ultimate Insect" in it's name ignoring the summoning rules.
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Post by Wingknight on Feb 6, 2006 19:46:53 GMT -5
Draw Monster: Level 3: 1000 / 500 Effect / Fiend / Dark
Once per turn, by skipping your draw phase, special summon any monster with "Dark Mimic" in its name ignoring the summoning rules.
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Post by Wingknight on Feb 6, 2006 19:48:22 GMT -5
Master of Perfect Disguises: Level 5: 2000 / 1500 Effect / Spellcaster / Earth
Once per turn, by skipping your draw phase, special summon any monster with "LV" in its name ignoring the summoning rules.
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Post by Wingknight on Feb 8, 2006 21:20:09 GMT -5
Element Conductress: Level 8: 2500 / 4000 Effect / Spellcaster / Wind
If this monster is in ATK mode and a monster declares an attack, decrease the ATK of that monster by 300 and that monster is forced to attack this monster instead of the previous target.
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Post by Wingknight on Feb 8, 2006 21:23:39 GMT -5
Slicer Magnus Z-50: Level 4: 0 / 1000 Effect / Warrior / Earth
If you have less than 3 cards in your hand, send them all to the graveyard to allow this monster to inflict 1000 points of damage to your opponent's lifepoints.
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Post by Pharaoh Atemu on Feb 14, 2006 23:18:11 GMT -5
Horus the Black Flame Dragon LV 12 12 stars Dragon/Effect 4000/3500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering a face up "Horus the Black Flame Dragon" (of any LV) on your side of the field and discarding 1 "Level up!" and 1 "Level Modulation" from your hand. When this card is summoned, destroy all cards on your opponent's side of the field and discard their hand. Your opponent then draws 5 cards. Inflict 1000 points of Direct Damage to your opponent's Life Points for every card on the field. You may choose to negate the activation and effects of Spell and Trap cards and destroy them.
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Post by Pharaoh Atemu on Feb 14, 2006 23:20:39 GMT -5
Dragon of Divine Chaos 9 stars Dragon/Effect 3500/3500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play a "Red Eyes B. Chick", "Red Eyes B. Dragon", and "Red Eyes Darkness Dragon" from your graveyard. Discard three level 6 or higher Dragon-Type monsters from your hand to destroy every card on your opponent's side of the field and in their hand. Decrease your opponent's Life Points by 500 x the number of cards sent to the graveyard by this effect. Increase your Life Points by 300 x the number of cards in your graveyard. When this card is in any way destroyed and sent to the graveyard or removed from play, Special Summon it to the field in face up attack mode during your next Stand-By Phase and inflict 800 Direct Damage to your opponent's Life Points.
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Post by Pharaoh Atemu on Feb 14, 2006 23:22:42 GMT -5
Amazoness Tribe Leader 8 stars Warrior/Effect 3000/2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding from your hands three cards that include "Amazoness" in its card name or is named "Amazon Archer." If the following cards are in your graveyard, activate the corresponding effects: "Amazoness Blowpiper": Once per turn, look at your opponent's hand and discard one card from their hand to the graveyard. "Amazoness Paladin": Increase the ATK of this card by 200 for every card in your graveyard that includes "Amazoness" in its card name or is named "Amazon Archer." "Amazoness Fighter": This card is not destroyed as a result of battle. "Amazoness Swordswoman": Battle Damage involving this card becomes 0. "Amazoness Tiger": When this card destroys a monster as a result of battle, this card may attack again in a row. "Amazon Archer": If the only cards on your opponent's side of the field are Defense Position monsters, this card may attack your opponent's Life Points directly. "Amazoness Spellcaster": When this card is successfully Special Summoned, switch every monster on your opponent's side of the field to the opposite position. Flip Effects are not activated.
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Alotrel
Slifer Red
Slifer Red (25%)
Commander of Chaos
Posts: 104
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Post by Alotrel on Feb 14, 2006 23:27:32 GMT -5
Peon Revolution Continuous Trap Pay 500 lifepoints during your standby phase to keep this card in play. Sacrifice any level 2 or lower monster on your side of the field to deal direct damage equal to the sacrficed monster's attack points to your opponent's lifepoints.
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Post by Pharaoh Atemu on Feb 14, 2006 23:31:16 GMT -5
Dark Sorceror of Supreme Magic
Image: Dark Magician with black armor and red trim (instead of the purple armor) with his shoulders curled up into spikes. His staff looks like a better Sorceror of Dark Magic staff.
12 stars Spellcaster/Effect 3800/3500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Dark Magician" on your side of the field and discarding "Dark Magic Attack" and "Diffusion Wave-Motion" from your hand. The ATK of this card is increased by 100 points for every Spell in either player's graveyard. Remove the following cards from your graveyard to activate the following effects (You may only activate one effect per turn during your Main Phase): LIGHT: Flip all cards on your opponent's side of the field face up. Flip Effects are now activated at this time. If the effect of a Spell or Trap card cannot be activated at this time, destroy the card. DARK: Destroy all monsters on your opponent's side of the field. FIRE: Discard one card from your hand. Inflict 1000 points of Direct Damage to your opponent's Life Points. WATER: Discard your hand. Draw until you have the same number of cards in your hand as the number of discarded cards. Increase your Life Points by 400 x the number of drawn cards. WIND: Destroy 1 monster and 1 Spell or Trap card on your opponent's side of the field and randomly discard 1 card from your opponent's hand and the top of their deck. EARTH: Destroy every card on the field except this card. Each player then draws cards equal to the amount sent to their respective graveyards by this effect. SPELL: Remove from play all Spell and Trap cards on your opponent's side of the field. You may Special Summon one level 4 or lower Spellcaster-Type monster from your hand. TRAP: Remove from play all cards in your oppponent's hand. You may Special Summon one Spellcaster-Type monster with an ATK of 2000 or less from your hand (no tributes required for monsters of level 5 or higher).
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Post by Michaeldj54 on Mar 8, 2006 20:41:25 GMT -5
Refurbishing Ancient Gears Normal Spell image: Ancient Gear Golem being repaired Send one monster card from your side of the field that includes "Ancient Gear" in its name to your deck. Special Summon one level 4 monster from your graveyard to your side of the field in face up Attack Position.
Pawning Antiques Normal Spell Image: someone selling an Ancient Gear at a pawn shop. Send one monster from your side of the field to the graveyard that includes "Ancient Gear" in its name. Draw cards equal to the selected monster's level.
Ancient Gear Bird 5 stars, EaRTH Machine/Effect 2000/1800 Image: A bird made of Ancient Gears. When this monster is successfully Tribute Summoned, Special Summon 1 monster from your Hand that includes "Ancient Gear" in its name.
Gear Barrier Normal Trap Ancient Gear Soldier, Beast, and Golem standing side by side, blocking the attack of Freed the Matchless General When your opponent declares an attack, tribute one monster on your side of the field that includes "Ancient Gear" in its name. Destroy all face up Attack Position monsters on your opponent's side of the field and deal damage equal to the attacking monster's ATK points.
Ancient Gear Sorceror 8 stars, EARTH Machine/Ritual/Effect 3400/2800 Image: Magician made out of Ancient Gears This monster can only be summoned with the Ritual Spell Card, "Ancient Gear Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. As long as this card remains face up on the field, any monster that battles with a monster on your side of the field that includes "Ancient Gear" in its name is immediately removed from play after damage calculation.
Ancient Gear Ritual Ritual Spell Image: pieces of Ancient Gear beings put in front of an alter, which is in front of two large stone doors. This card is used to Ritual Summon "Ancient Gear Sorceror". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
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Post by Sasuke Uchiha on Mar 8, 2006 23:27:44 GMT -5
Dark Magician Kid-level 2 800/900 spellcaster/effect/dark
effect-flip, when this card is flipped you can special summon a dark magician and a dark magician girl to the field from your hand,deck,or graveyard.
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