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Post by Wingknight on Jan 21, 2006 10:34:47 GMT -5
Elemental-Hero Skyfuel : Level 7: 2500 / 2500 Fusion / Warrior / Wind Elemental-Hero Avian + Elemental-Hero Shining Flare Wingman
By removing 7 cards from your graveyard from play, inflict 2500 points of damage to your opponent's LP.
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King Inferno: Level 10: ? / 3500 Fusion / Dragon / Fire Blaze Dragon + Blaze Dragon
This monster's attack points is determined by your LP. When this card is summoned, your opponent is disabled to use LV 6 or higher monster cards throughout the whole duel, even if this monster is in the graveyard.
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Post by Jun Manjyome on Jan 21, 2006 12:47:06 GMT -5
King inferno is too unreasonable. No one can win without spell/trap cards.
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Post by Wingknight on Jan 21, 2006 13:46:13 GMT -5
Changed to Disabling Level 6s or Higher
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Grif
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Post by Grif on Jan 21, 2006 18:27:38 GMT -5
Elemental-Hero Blazing Warrior Fusion/Warrior/Effect ********-Fire ?/? "Elemental-Hero Burstinatrix"+ any WARRIOR type monster The ATK and DEF of this card arer determined by the card fused with Elemental Hero Burstinatrix. Double the ATK and DEF of the monster used in this fusion, and apply that for this monster. Negate any effeacts of monsters, other than this one, while this card is in face up attack postion from your hand or deck.
Vampire Dragon Fusion/Dragon/Effect *********-Dark 2800/2400 "Red Eyes Black Dragon"+"Vampire Lord" This card can only be fusion summoned with the appropriate fusion monsters. This card gains 100 ATK and DEF points for every monster with "Red Eyes" or "Vampire" in it's name in the graveyard. When this card is destroyed you can bring out 1 Dragon-type monster with 1500 ATK or less and 1 Zombie-type monster with 1500 DEF or less.
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skeiver
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Post by skeiver on Jan 29, 2006 21:04:13 GMT -5
Pawn Play Magic: Tribute one "Vilepawn Archfiend" On your side of the field. Destroy one card on your opponents side of the field
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Post by KudoKid on Jan 29, 2006 22:13:09 GMT -5
skilled chaos commander fusion chaos command magician / skilled dark magician Level 9 atk/3200 def/2600
as long as this card remains face up on the fiend none of your monsters are effected by magic cards. this card cannot be destroyed by any monster that does not have a LIGHT attribute. (damage calculation is applyed normaly)
breaker the dark sorcerer fusion chaos sorcerer / breaker the magical warrior
level 8 atk/3000 def/2700
when this card is summoned successfully you can remove 1 monster from your opponents side of the field from play. once per turn you can pay 1000 life points to remove one card on the field from play. durring the turn you use this effect this card can attack normally.
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Post by jaden3 on Jan 30, 2006 20:21:13 GMT -5
cyber end ultimate blue eyes Fusion/Machine/effect Blue eyes ultimate dragon + Cyber End dragon atk 9000/9000 This card is unaffected by magic trap and monster effects it powers up by 500 for every machine and dragon in your graveyard
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Post by Jun Manjyome on Jan 31, 2006 1:26:56 GMT -5
Card name: Gambling Cost (Quickplay spell card) Effect: Pay 8000 LP. Your opponent loses all his/her LP.
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skeiver
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Post by skeiver on Jan 31, 2006 8:20:20 GMT -5
Card name: Gambling Cost (Quickplay spell card) Effect: Pay 8000 LP. Your opponent loses all his/her LP. That could be devestaing when combined w/ Trap of Board Eraser...
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Post by KudoKid on Jan 31, 2006 17:54:39 GMT -5
i agree infact even with just a soul of the pure or something like that to win with like...2 cards.
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Grif
Moderator
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"Can' Take It"-All American Rejects
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Post by Grif on Jan 31, 2006 19:24:27 GMT -5
u could win on ur first turn
just use a card that increases ur LP then use that card.......ownage
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Post by KudoKid on Jan 31, 2006 19:27:26 GMT -5
ultra polymerization
this card can be used to fuse 1 or 2 monsters with 1 magic card OR 1 trap card
(i will be making fusions with this card later ^^
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Post by KudoKid on Jan 31, 2006 19:37:28 GMT -5
gift of faith
fusion magician of fatih / gift of the martyr
when this card is destroyed. you can add 1 magic card in your graveyard to your hand and special summon 1 monster in your graveyard and add this monsters origional attack points to the chosen monsters attack points.
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Post by Michaeldj54 on Jan 31, 2006 20:10:50 GMT -5
Attack back Trap Image: Elemental Hero Tempest punching Gate Guardian To activate this card, you must first pay 1000 life points. When a monster on your opponents side of the field attacks a monster on your field, change the battle to your monster attacking the opposing monster
If we think of the combos, it's a good card
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skeiver
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Post by skeiver on Jan 31, 2006 20:48:25 GMT -5
ultra polymerization this card can be used to fuse 1 or 2 monsters with 1 magic card OR 1 trap card (i will be making fusions with this card later ^^ Aw... I was gonna do that...
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