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Post by Pharaoh Atemu on Jan 18, 2006 23:26:02 GMT -5
Warrior's Triumph Normal Trap You can only activate this when you have three face-up Warriors on your side of the field with the same name. Special Summon two Warrior Tokens to your side of the field in face up Attack Position. The Warrior Tokens take on the ATK, DEF, name, and effect of the Warriors on your side of the field.
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Post by Pharaoh Atemu on Jan 18, 2006 23:30:00 GMT -5
Judgment of Spellcaster Equip Spell This card can only be equipped to a normal Spellcaster-Type monster with 2500 ATK points or higher. Increase the ATK of the equipped monster by 500 Points. Once per turn, you may destroy one spell/trap card on your opponent's side of the field. During your opponent's turn, you may discard one card from your hand to negate the activation of and destroy one of your opponent's Spell Cards.
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Post by Pharaoh Atemu on Jan 18, 2006 23:35:19 GMT -5
Dragon's Roar Normal Trap This card can only be activated if there is a face up Dragon-Type monster on your side of the field with 8 or more stars. Negate the activation of an opponent's Spell, Trap, or Monster Effect and destroy it. Inflict 400 points of direct damage for every card on the field. Your opponent cannot attack this turn.
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Post by Pharaoh Atemu on Jan 18, 2006 23:42:57 GMT -5
Fury From The Deep Field Spell This card is destroyed when there are no Water monsters on your side of the field. Increase the ATK of all Water monsters on your side of the field by 700 points and decrease the ATK of all Fire monsters on your opponent's side of the field by 300 points. When a Water monster on your side of the field attacks a monster on your opponent's side of the field with an ATK higher than the attacking monster, increase the attacking monster's ATK by 800 during the Damage Step.
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Post by Jun Manjyome on Jan 18, 2006 23:45:28 GMT -5
Fury from the deep is too unreasonable.
What your effect means is Water monsters can get an extra 1500 ATK total from just 1 card effect...
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Post by Pharaoh Atemu on Jan 18, 2006 23:53:52 GMT -5
Blaze of Destruction Continuous Trap You can only activate this card if there is a Fire monster on your side of the field. Once per turn, during your Main Phase, you may roll a six-sided die once. Activate the corresponding effect. 1 - Destroy one spell or trap card on your opponent's side of the field. 2 - Destroy one monster on your opponent's side of the field. 3 - Randomly discard one card from your opponent's hand. 4 - Discard the top card of your opponent's deck 5 - Inflict 1000 points of direct damage to your opponent's Life Points. 6 - Send every card on your side of the field and in your hand to the graveyard and take 1000 Damage.
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Post by Pharaoh Atemu on Jan 18, 2006 23:54:38 GMT -5
Fury from the deep is too unreasonable. What your effect means is Water monsters can get an extra 1500 ATK total from just 1 card effect... how about adding a 800 LP cost per Standby Phase?
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Post by Pharaoh Atemu on Jan 19, 2006 0:03:46 GMT -5
Zombie Madness (1500/2000) 6 Stars - Dark Zombie/Effect During your Main Phase, you can remove from play up to 3 Zombie-type monsters on your side of the field or in your graveyard from play. Increase the ATK of this card by 500 for every Zombie-type monster removed from play by this effect until the End Phase of your opponent's next turn.
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Post by Pharaoh Atemu on Jan 19, 2006 0:16:20 GMT -5
Elemental Energy Field Spell When there is only one kind of monster Attribute (Water, Fire, etc.) on the field, increase the ATK all monsters on the field with the same Attribute by 1000 points. When a monster with a different attribute is summoned (including Flip Summon and Special Summon), negate this effect.
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Post by Pharaoh Atemu on Jan 19, 2006 0:19:48 GMT -5
Cybernetic Revolution Normal Trap When a Machine-type monster on your side of the field is attacked, increase the attacked monster's ATK and DEF by 1000 points until the end of the Battle Phase.
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Post by Pharaoh Atemu on Jan 19, 2006 0:28:16 GMT -5
Rebirth of the Martyr Normal Spell Remove one monster in your graveyard from play. Increase the ATK of one face up monster on your side of the field by the ATK of the removed monster until the End Phase of the turn this card is activated.
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Grif
Moderator
Obelisk Blue
"Can' Take It"-All American Rejects
Posts: 3,264
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Post by Grif on Jan 19, 2006 18:24:33 GMT -5
The Four-Armed Swordmaster ********* 2800/2400 Earth Warrior/Effect This card can not be normal summoned or set. This card can only be special summoned by removing 2 "Gearfried the Swordmaster"s from play from your field. This card can attack your opponents life points directly. If this monster attacks your opponents life points directly its attack is lowered by 800 until your next turn. If this monster is destroyed as a result of battle, you can special summon up to 2 "Gearfried the Iron Knight"s to the field from the grave yard.
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Post by Pharaoh Atemu on Jan 20, 2006 17:14:22 GMT -5
Spirit of Exodia 12 star/Dark (2500/3000) Fairy/Effect This card can only be Normal Summoned if the following cards exist in your graveyard: "Exodia Necross", "Contract with Exodia", "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One". This card is not affected by any Spell, Trap, or Monster Effect. This card is not destroyed as a result of battle (damage calculation is applied normally). This card gains 1000 ATK points every time it battles. When any of the listed cards are not in your graveyard, remove this card from play.
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Grif
Moderator
Obelisk Blue
"Can' Take It"-All American Rejects
Posts: 3,264
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Post by Grif on Jan 20, 2006 18:24:57 GMT -5
Twin-Headed Red Eyes Black Dragon ******** 3400/2600 Dragon/Effect This card can not be normal summoned or set. This card can only be special summoned by removing 2 "Red Eyes Black Dragon"s from your field from play. For every additional card with "Red Eyes" in it's name that you remove from play (from both your field and graveyard) you may either increase this monster's ATK by 100 or destroy one magic or trap on the field.
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Post by Wingknight on Jan 21, 2006 10:23:17 GMT -5
Blaze Dragon: Level 7: 2400 / 3000 Effect / Dragon / Fire
This monster cannot be targeted by spells or traps. Blaze Dragon may attack your opponent's LP directly for each monster card in your hand.
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