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Post by Wingknight on Feb 5, 2006 17:38:26 GMT -5
Split-Up!: Super Rare Trap
When your opponent succesfully fusion summons a fusion monster, activate this card from your field/deck/hand/graveyard to defuse the monster. Once the 2 fusion material monsters are seperate, the control of them belongs to you.
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Post by Wingknight on Feb 5, 2006 19:43:21 GMT -5
Zerix Set
Ultimate Zerix: Level 10: 0 / 5000 Effect / Fiend / Dark
Any monster that has less than 2000 DEF points while this monster is in play cannot declare an attack. As long as "Demonic Declaration" is in play, this monster's ATK and DEF points increase by 3000 points each turn.
Zerix Spawn: Level 4: 1000 / 2200 Effect / Fiend / Dark
Pay 1000 lifepoints. Tribute this card to inflict 2200 points of damage to your opponent's LP. Once this effect is used, your turn ends immediately.
Demonic Declaration: Ultra Rare Field / Continuos
This card cannot be sent to the graveyard by the effect of your opponent's card. While this card is in play, increase your LP equal to the monsters on your side of the field that have more than 2000 ATK and DEF points. Once this effect is used, remove all trap cards in your deck from play.
Zerix Calling: Common Spell
This card can only be activated when it's your opponent's turn. Send one card from your hand to the graveyard to special summon a monster with "Zerix" in his name in face-up attack mode from your hand or deck.
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Post by Michaeldj54 on Feb 5, 2006 19:59:00 GMT -5
K-9 Unit Magic/Equip Image: A barking mechanical dog This card can only be equipped to Patroid. Increase the equipped monters ATK by 1000 points. When the monster destroys a monster as a result of battle, increase your Life Points equal to the battle Damage
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Post by Jun Manjyome on Feb 5, 2006 20:25:30 GMT -5
Photon Protection Unit (Quick Play Spell) Effect: Sacrifice 1 "Cyber Barrier Dragon" and 1 "Cyber Laser Dragon" on your side of the field as a tribute to special summon 1 "Cyber Laser Dragon of Protection" on your side of the field in face-up attack or defense position.
Cyber Laser Dragon of Protection (3500/3950) (Machine/Effect) Effect: This monster cannot be Normal Summoned or Set. This monster can only be special summoned by the effects of "Photon Protection Unit". Once per turn, you can destroy 1 monster on the field. In addition, if this monster is in face-up defense mode on your side of the field, and your opponent declares an attack, he/she must attack this monster.
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Post by Wingknight on Feb 5, 2006 20:32:11 GMT -5
Target Dummy: Level 4: 1500 / 1500 Effect / Warrior / Fire
When your opponent declares an attack on this monster while it is facedown, redirect the attack towards your opponent's lifepoints.
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Post by Jun Manjyome on Feb 5, 2006 20:34:32 GMT -5
Target Dummy: Level 4: 2000 / 2000 Effect / Warrior / Fire When your opponent declares an attack on this monster while it is facedown, redirect the attack towards your opponent's lifepoints. You should probably lower his attack and defense points then, because a level 4 with 2000/2000 always has their downsides.
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Post by Wingknight on Feb 5, 2006 20:36:33 GMT -5
Annihilation Complication: Ultra Rare Trap [Equip]
This card can only be activated when you have 1 faceup Level 8 or higher monster on the field. Increase that monster's attack points by 3000. Allow that monster to attack both players lifepoints directly. The player whose lifepoints hit 500 or below [even 0] first is declared the winner of the duel.
-A card really good for when you're really losing in a duel.
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Post by Wingknight on Feb 5, 2006 20:37:03 GMT -5
Target Dummy: Level 4: 2000 / 2000 Effect / Warrior / Fire When your opponent declares an attack on this monster while it is facedown, redirect the attack towards your opponent's lifepoints. You should probably lower his attack and defense points then, because a level 4 with 2000/2000 always has their downsides. oh yeah. let's see, 1500/1500 sound good?
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Post by Wingknight on Feb 5, 2006 20:40:46 GMT -5
Bombs Away!: Rare Spell
Select one Level 4 or lower monster from your hand and summon it in face-up defence postion on your opponent's side of the field. The monster cannot change position. For every time it comes to either player's draw phase, inflict 500 points of damage to each player.
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Post by Michaeldj54 on Feb 5, 2006 20:42:18 GMT -5
Whiplash Trap Image: A Patroid slamming into a forcefield This card can only be activated when a monster on your side of the field has ROID in it's name and fails to attack by a card effect. Do damage to your opponents life points equal to the roids attack
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Post by Wingknight on Feb 5, 2006 20:45:47 GMT -5
Dusk General of Periall: Level 5: 1900 / 2600 Effect / Fiend / Earth
When this monster battles with a Level 5 or higher monster, it's ATK points are 2600. If the monster is destroyed succesfully, discard the top 3 cards of your deck.
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Post by Wingknight on Feb 5, 2006 20:51:49 GMT -5
Cyber Wingblaster: Level 8: 2600 / 1500 Fusion / Warrior / Light Cyber Twin Dragon + Elemental Hero Flame Wingman
If this monster is fusion summoned succesfully, you may special summon 1 monster with either "Cyber" or "Elemental Hero" in its name to the field.
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Post by Wingknight on Feb 5, 2006 21:22:34 GMT -5
D.D. War Supply Manager: Level 3: 800 / 1800 Effect / Spellcaster / Earth
If this card remains face-up on the field, all equip cards sent to the graveyard are immediately equipped to this monster.
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Post by Michaeldj54 on Feb 5, 2006 21:28:53 GMT -5
Draga The True King of Darkworld fiend/Effect 3100/1200. This monster gets 100 attack points for each monster in your Graveyard that that has "Dark World" in it's name. If you remove 2 cards from your graveyard, this card can attack once again.
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Post by Wingknight on Feb 5, 2006 21:30:21 GMT -5
Dioxiddon: Level 4: 1600 / 1300 Effect / Dinosaur / Wind
If this card is in face-up attack mode, special summon 1 Oxygeddon from you deck or hand to the field.
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